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Jean-Luc's avatar

I think the advantage with rendering is in the volume of images that can be made from the model, especially if you’re dealing with small variations (e.g. colorways, hands, &c.). Hiring a photographer to take photos of each model adds up (when I think of renders I don’t think of the Swiss—I think of Seiko and Citizen).

I’ve also been told that taking truly “neutral” photos of watches—perhaps especially affordable ones—can be a bit laborious, too, e.g. taking off crystals to ensure good definition of the dial and handset (tasks often left to the product photographer). Of course there’s no such thing as a truly neutral environment, so is it so bad to use an unreal watch for an imagingary environment?

I’m not in retail so I can’t really judge the value of neutrality to the customer—if I’m interested in a watch I’ll probably seek out images of it on people’s wrists. I think there’s value to seeing “imperfect” (or even amateur) pictures of watches in context—and going further the romantic (or LARP) value of a watch on someone exciting’s wrist is obviously a selling point—but then again I already like watches and can imagine situations where I’d own *another* one, which isn’t exactly the marginal watch consumer’s situation.

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Rip Roach's avatar

I know a bit about photography and Photoshop, but nothing about rendering, so here's a naive question: is creating a computer rendering of a watch that much easier/cheaper/faster than taking good photos of it? I mean, in the hands of a pro, lighting and composing a photo of a watch, and then doing some relevant Photoshop work (sharpening, tweaking contrast, etc), can't be insurmountably difficult, can it? Mind you, I'm not suggesting it's easy (I know it's anything but), but we're talking about professional photographers here, not amateurs; knowing the best and most efficient ways to take photos of challenging subjects is their job.

If the answer is yes, rendering IS that much easier/cheaper/faster, then the reason for using renderings over photos is clear. But if the answer is no, renderings are NOT that much easier/faster/cheaper, then why use them at all?

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